The more information we have, the easier it is to fix problems, so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems.Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information. If there is no report yet, make a new ticket.If there is an open one already, feel free to add more info to it.Search the existing tickets for your problem, if the problem has already been fixed in SVN, the ticket will be closed.Please note that we use tickets only to track bugs, for discussions about how features should work and feature requests we have a dedicated forum section.įor bug reports, see BugReporting for details, in short: todo/2.3.8Īs usual, downloads can be found on our download page or directly on Sourceforge.Īs usual, we need bug reports to fix problems in the game. The ChangeLog is below, those interested in the gritty details can have a look at the complete list of commits. It's not (yet?) included in the Mac builds, but also available from and. On Windows available from the start menu, on Linux under /usr/share/doc/warzone2100. There's a new quick start guide in html and pdf format, mostly done by BlueMaxima. Also there's no indication when a multiplayer game uses a map-mod. Maps have to be uploaded by the host/downloaded by the players, so keeping them small is advised. Limited map-mod support, data included in a map file will only affect games on that map. Reverted the change that made terrain block projectiles respectively units shoot into the ground. Videos can now be up to 1024x768 pixels large, and optionally played back with scanlines (either black or half brightness). Two new 2 player maps: Vision and Roughness. Versie 2.3.8 van Warzone 2100 is sinds kort beschikbaar en voorzien van de volgende lijst met aanpassingen: 2.3.8 has been released! De ontwikkelaars hiervan hebben inmiddels vele veranderingen en verbeteringen in het originele spel doorgevoerd. Eidos heeft eind 2004 de broncode van Warzone 2100 onder de GNU General Public License vrijgegeven, waarna het Warzone 2100 Resurrection Project werd gestart. Het werd oorspronkelijk ontwikkeld door Pumpkin Studios en in 1999 door Eidos Interactive voor zowel de pc als de PlayStation uitgeven. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of "research" to acquire new technologies, and the differentiation of vehicles types.Warzone 2100 is een rts-game die vergelijkbaar is met onder andere Earth 2150. This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Outside of the story, Warzone 2100 only has a single faction. Compared to other real-time strategy games, it has a greater focus on artillery, radar, and counter-battery technologies, more frequent in-game cinematic updates as game play progresses, a massive research tree, as well as a vehicle design system. Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project. While most of the survivors form scavenger bands to survive, one group of people, who refer to themselves as "The Project", seeks to rebuild civilization using pre-war technology. However, during a routine maintenance check, something went terribly wrong. In the late 21st century, NASDA (the North American Strategic Defense Agency) developed and deployed a massive missile defense system, including a network of nuclear-equipped satellites and ground-based launch sites.
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